Simulator devs building item shops
“Shop window with rarity labels and gem prices”
Describe a shop, HUD or inventory screen. Get an editable Roblox GUI layout, tweak it, then export it to Studio as real objects.

Prompt
Design directions for shop windows, inventories and HUDs. Pick one to load its brief; the Roblox UI maker builds it as editable frames, labels and buttons.
Briefs that work well in the Roblox UI maker. Each one becomes an editable layout you can restyle and export.
“Shop window with rarity labels and gem prices”
“Item grid with a stats panel and Equip button”
“Health and stamina bars with a 6-slot hotbar”
“Stage tracker, timer and Skip Stage button”
“Cash counter with upgrade cards and price buttons”
“Settings window with toggles and a Save button”
Roblox Creator Hub guidance for screens like the ones the Roblox UI maker exports.
Sources: Roblox Creator Hub: UI · On-Screen Containers · Position and Size · UI Size Modifiers
A Roblox UI maker builds Roblox GUI layouts for you.
Describe the screen in the Roblox UI maker or start from a template, edit it, then export Luau.
Describe the screen, edit the generated layout, and run the exported Luau in Studio.
Click Export Luau, open Roblox Studio, paste the script into the Command Bar and press Enter.
Real GUI objects. The Roblox UI maker does not draw a picture of a menu.
Yes. Objects are placed with Scale, so the exported ScreenGui resizes with the screen.
No. The Roblox UI maker is part of the Starter plan and above.
Yes. Describe the shop or inventory, or start from the Shop or Inventory template.
Figma gives you a design file; the Roblox UI maker gives you objects Studio can run.
Yes. Describe the HUD or start from the HUD template.
The layout you are editing is saved in this browser only.
Yes. Freelancers use the Roblox UI maker to block out screens with clients.
Describe a shop, inventory or HUD, edit the layout, and run it in Roblox Studio as a real ScreenGui.
Make a Roblox UI